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REAL-TIME STRATEGY

Unlike it counterpart Turn Base Strategy(TBS), Real-time Strategy(RTS) requires the player(s) to think on its feet since everything that is happening in a game is happening in real time. To name a few: StarCraft(1998), Command and Conquer(1995), WarCraft(1994)...etc these games had helped make modern RTS much faster pace than before. Especially with "StarCraft" when the outcome of a game can happen in the first five minute if the player(s) know what they're doing.

OLD and NEW

Old RTS can’t compare to New RTS now a day with the improvement of graphic and faster processing speed. It allowed more In-depth units to be generated on the maps without slowing down the gameplay. When looking back to older RTS the graphic is very poorly rendered to maximum gameplay and speed. The feel of the traditional RTS between these two are still there it still requires the player(s) to be actively engaging on multiple fronts especially when playing against other players. Unlike Turn base Strategy, which gives you time to formulate your strategy each and every turns RTS is like a proactive cat and mouse game that keep you guessing you have to balance your time between defenses on the base(s) and offenses on the enemy in real-time. That require the player(s) to know their enemy other players in advance and know how to apply the tactical strategy in order to gain the upper hand.

RTS

Title Creator Details
Command and Conquer EA Games
  • Have many different version of CnC games spawned
StarCraft Blizzard Entertainment
  • Have an Expansion called BroodWar
StarCraft II Blizzard Entertainment
  • Sequel to the first StarCraft game
  • Takes three games to complete the series of StarCraft II
WarCraft Blizzard Entertainment
  • Generate two Sequels
  • A movie base on the first WarCraft game
  • Spawned an MMORPG
Ashes of the singularity Stardock
  • Mass Maps
Total Annihilation Cavedog Entertainment
  • First Mass Maps RTS